#pragma once
#include <list>
#include "GameRule.h"
#include "GamePlayer.h"

class CFPSGameRule : public CGameRule
{
	struct  recordInfo
	{
		int score;
		int killNumber;
		int dieNumber;
	};
public:
	CFPSGameRule();
	virtual ~CFPSGameRule();

private:
	std::map<CGamePlayer*, recordInfo> mSelfTeam;
	std::map<CGamePlayer*, recordInfo> mOtherTeam;
};